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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Hi everyone!

I picked up PICO-8 again after some months and discovered some very strange thing: The mouse click needs to be very "hard" to be recognised by the editor. I swift and fast one is ignored. When using the macbook track pad it‘s the same. I have set it to "tap to click", that does never work at all (although it works in all other applications).

It feels like the mouse button needs to be down for a small fraction of a second, just a click is not enough. Is the handling of mouse input in PICO-8 handled differently than in the standard OS way? Is there some kind of lag anywhere?

This does not make the editor completely useless, but it's annoying and frustrating. I use macOS Catalina.

Any ideas?

P#72560 2020-02-01 07:31
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Cart #dragondot3_v08-0 | 2020-02-01 | Code ▽ | Embed ▽ | No License
10

Behold, the (prerelease version of) the next game in the beloved Dragondot series! I've been working on this for about a month, got it to a code-complete state and now I'm putting it out there for feedback on content/balance tuning. (All the creature stats, encounter info, doorways, and secrets are stored in the map data, so I can adjust those without any additional code overhead.) Please, let me know if you find any of the fights frustrating or confusing, or are dissatisfied with any part of the world map.

P#72554 2020-02-01 01:59
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How to make a game???

P#72550 2020-01-31 23:58
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It would be very handy if the built in tostr() was able to call the __tostring() metamethod for tables that have it defined. This is easy enough to add in our own code, but feels like it should be default behavior, similar to normal Lua.

P#72548 2020-01-31 23:21
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My list of favorite keeps getting deleted and i just dont know why

any help from you guys would be cool

P#72504 2020-01-31 15:24
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Cart #ddp8-6 | 2020-01-31 | Code ▽ | Embed ▽ | No License

This is my first release of pretty much anything game related which I submitted to the 2020 PICO-8 Game Jam.
https://itch.io/jam/pico8-2020/rate/558851

A fun proof-of-concept that lets you drive a train in a manner similar to the Japanese Densha de Go series of PlayStation games from 20+ years ago. Bonus forum points are awarded if the train is correctly identified as my local light rail system.

Learned a ton as I knew nothing about PICO-8 or Lua as of Christmas.

Huge thanks go to bridgs and her series of tutorials on YouTube. I bootstrapped myself based on her excellent content. Here's a link to her channel.
https://www.youtube.com/channel/UC2Ea8uwt3r2NOttXY8gcOSw

Todo from my original WIP post and my progress:

[x]General graphics pass to clean the map. Overlay of the overhead wires differently to get map space back.
[x]Implement a countdown timer and score mechanic.
[x]Different levels.
[ ]Paralax scrolling of background elements.
[ ]Implementation of speed limits and time penalties for speeding.

I probably won't work on this project much more as I feel like I learned what I needed to learn from it, but it was great fun.

P#72494 2020-01-31 06:05 ( Edited 2020-01-31 06:05)
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Cart #picofrogger09-0 | 2020-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
35

8 modes, "easy" allows screen wrap on water, "crazy" is, well, crazy fast!

Q will quit back to the titles at any point.

Version 0.9 has an enhanced graphics mode (thanks to @s_yanik)

P#72491 2020-01-31 05:01 ( Edited 2020-02-06 21:46)
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I'm just getting into tracking with pico-8 and this is a test for me to see how uploading carts to the site works.
The track name "Wandidi" was decided by my 5-year-old, and he also came up with the main melody.

Cart #wandidi-0 | 2020-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

We might add more to it, hence the post in the WIP forum.

Thanks for checking in <3

Cheapshot and son

P#72490 2020-01-31 04:12
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Cart #sejiyudiyu-0 | 2020-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Interesting. Apparently if you import a P8 cart as a .PNG for Lex it accepts 24-bit information.

PROOF: This cart.

And yes at least the way I see it you must unpack the actual cart data in the PNG to a separate array, erase the cart data from the PNG, insert the new 24-bit picture, then insert the cart data array back into the PNG picture. I wrote a tool in blitzmax to do this now.

[1] Input P8.PNG
[2] Input 128x128 24/32-bit PNG picture.

Output, P8.PNG with 24-bit image for cover art. I wonder what it looks like in SPLORE however.

P#72489 2020-01-31 04:04 ( Edited 2020-01-31 19:48)
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-32768 and 1 are both perfectly representable in the 16.16 fixed format, as 0x8000.0000 and 0x0001.0000. As far as I can see, this division should be perfect with no floating point shenanigans.

However, 0x8000.0000/0x0001.0000==0x8000.0001

which is throwing a wrench into some code I'm writing.

Other nearby operations work fine, such as

0x8000/2

and

0x7fff.ffff/1

and

0x8000.0001/1

Then there's another group of operations that seem to be technically misbehaving but in a possibly desirable way.

0x4000/0x0.8 0x2000/0x0.4 ... 0x1/0x0.0001

should technically all overflow to 0x8000 (-32768) but they actually evaluate to 0x7fff.ffff which renders as 32768 because it's higher than 32767.9999. Maybe this is intentional, and maybe it's helpful, but I mention it here because it might also be related.

PS: there are markdown rendering bugs affecting this post which is why it's weirdly formatted

P#72485 2020-01-31 01:28 ( Edited 2020-01-31 05:49)
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Hello, im new to Pico 8.

P#72484 2020-01-31 01:13
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Cart #pico_arcade-2 | 2020-02-12 | Code ▽ | Embed ▽ | No License
237

WELCOME TO PICO ARCADE!

Pico Arcade is a game launcher that launches 36 arcade-style games from great cartmakers!

Use left and right arrows to go through the carts.

Press X to launch the cart!

You can get back to the Arcade from the Pause Menu.

Have fun!

MUSIC: Gruber


P.S. If you have other favorite high-quality, arcade-style Pico-8 games, let me know! I can publish another showcase in the future.

P#72470 2020-01-30 19:45 ( Edited 2020-02-12 21:33)
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HUGE credit goes to Krystian Majewski (https://twitter.com/krystman?s=20) at the Lazy Devs youtube channel for making this AWESOME tutorial series for Pico-8 roguelikes and RPGs (https://www.youtube.com/playlist?list=PLea8cjCua_P3LL7J1Q9b6PJua0A-96uUS).

Thanks to these videos I was able to crank out this pokemon-inspired, very dumbed-down, version of his Pico-8 roguelike game in under a week.

That being said, shockingly, I'm most proud of the main soundtrack theme.

Cart #bulbarogue-2 | 2020-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#72469 2020-01-30 19:40
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Cart #knightmare_road-0 | 2020-01-30 | Code ▽ | Embed ▽ | No License

P#72464 2020-01-30 10:15 ( Edited 2020-01-30 10:46)
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Cart #rurbujuri-1 | 2020-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


A work in progress for a mod of Hungry Harry 3D featuring a feminine Harry called Mary

Story

The mushroom gang striked again, so Harry got at the shroom lord's castle, but he got kidnapped.
So now Mary has to go save him. Think of it as a sequel to the original hungry Harry 3D.

The story is narrated at the start of every level btw

I won't release any versions until it is completely different to the original

P#72440 2020-01-29 19:51 ( Edited 2020-02-03 22:57)
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Cart #lunarmission-4 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Lunar Mission!

I followed Dylan Bennet's Lunar Lander tutorial from the Pico-8 gamedev zine and kept plussing it.

After launch, try to land the craft on the pad before your fuel runs out.

Enjoy! :)

Edit v1.1: Fixed the palette swap so that it no longer triggers a psychedelic experience. Increased the required speed threshold to land on the pad by just a bit.

P#72437 2020-01-29 19:39 ( Edited 2020-01-29 23:29)
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Cart #bird_with_a_gun-1 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#72433 2020-01-29 17:57
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Cart #thestoryofdee-0 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


it's lit.

P#72430 2020-01-29 17:40 ( Edited 2020-01-29 17:41)
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Cart #begibuwegi-0 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


"Seventeen Flowers for Scotty" is a leisurely platforming game. Scotty loves flowers

P#72429 2020-01-29 17:22 ( Edited 2020-01-29 17:30)
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Andy the Adventurer
By Margaret Allen and Declan Daly

Controls:

Arrow keys: Move left/right
Z/C: Jump
X/V: Use whip (near a hook)

Tips:
Jump to release the whip, or it will release automatically if you get too close to the hook.
Jump against a wall to do a wall jump.
Whip from further away to launch further.

Cart #andy_the_adventurer-1 | 2020-05-21 | Code ▽ | Embed ▽ | No License
10

5/21/20: Updated with new ending theme

P#72428 2020-01-29 17:16 ( Edited 2020-05-21 21:23)
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